DevBlog #14: Naval Support
This DevBlog is intended to explain the way Naval Support is integrated ingame.
Every deck type, whatever its nation, coalition or specialization, now has a 9th “Naval” category. However, as you can see below, slots in this category cost … no activation point. Zero. Walou. Nada.
This mean that every deck should make sure to have as much Naval Support troops in reserve as possible!
The reason for that is that not all map will be “naval friendly”, that is: including the possibility to bring in naval support. Some maps will be, as in previous instalment, purely ground maps. So there would have been no point to make people spend activation points in slots which might be useless depending on the map.
Therefore, decks shall be composed as usual, spending all activation points in the 8 “traditional” categories, with naval support as a free “bonus” to be used on appropriate maps. On the example below, although every activation points have been used up, I can still fill all my naval slots.
The Naval Support roaster is composed of three types of units:
- SHIPS: of various sizes and firepower, some specialized in air defence, some in ground support, … to secure and cap naval reinforcement zones and bring in the assault barge.
- ANTI-SHIP PLANES & HELOS: they are dedicated ship killers, armed with powerful missiles able to inflict crippling damages to the most powerful ships. Their role is to bring the fight to the ennemy’s vessels without risking your owns in firing range.
- LANDING TROOPS: the bulk of the naval support troops are landing troops. Once a naval reinforcement zone is controled by one side, he might bring in more troops to land them and open a new front on the beachhead. Those troops are made up of all those you can find in a Marine deck (infantry & transport, tanks, support troops, …), plus some Army units.
Although landing troops remained tied to their original country/coalition (RIMa will be only available in a French or Eurocorps deck), purely naval elements like ships and anti-ship planes & helicopters are considered part of a multinational BLUFOR / REDFOR fleets. They are thus available (in decks) to support ground/landing troops from any of the nations composing it.
Ships will have their own dedicated “armory background” in the form of a “caldera lake”:
All in all, Red Dragon will bring about 600 new units (more than ALB after two free DLCs), among which are 100 naval support units (ships, planes & helicopters).



























