Dev Blog #7: AI improvements & decks.
Hi,
With Red Dragon project running, the time has come to revive this dev blog.
The first new feature we wish to talk about is AI improvement. And especially its ability to “play” with decks.

In European Escalation & AirLand Battle, the AI had been “trained” to play with some specific, pre-defined decks.
In Red Dragon, the AI has been entirely reworked so to be able to play with whatever deck it is given.

Now with this new AI, new possibilities are open :
¤ in skirmish or multiplayer, all your decks are shared with the AI.
You can create, customize, and assign decks to every AI slots individually. Therefore, you will be able to create AI decks that serve your strategy as an ally… or fight against an enemy which you have designed yourself ! Just like a sparing partner. :)
¤ in campaign, the AI will be able to combine play different battlegroups’ strenght & weaknesses to get the best out of them.
The AI’s behaviour regarding the rules of vision has also been improved. The AI will no longer react to units it doesn’t see, allowing effective sneaky or flanking tactis like against any human player.
It won’t be able to spot your units witout proper recon, and thus being able to bomb (or smoke :)) your position “blindly” like before.
20 Notes/ Hide
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